“Loved the collaboration!”
MindBlown is born from our love of treasure hunts, immersive theatre, games, escape rooms, and puzzles. We create adventures we’d want to have ourselves, taking memorable moments from books, films and TV that place you in the centre of the action in a way you’ve never experienced before.
Rob Blakemore – Director
Rob has been a UK Regional Contact for Burning Man for the past decade and Event Lead for numerous UK & European events – with hundreds of volunteers, thousands of attendees, and overall legal & management ownership responsibility.
He has experience building and choreographing ground-breaking creative theatre, from You Me Bum Bum Train to Secret Cinema, and as a Games Master for CGI’s world-leading portable escape room.
With Simon, he co-created the industry-disrupting Quest for Collective Intelligence (QCI) at Living Systems.
His corporate background over 24 years is in Tech Innovation ranging from cyber security for the UK Government (GCHQ), working in USA’s Silicon Valley, to recently delivering a 5G Innovation Lab at the European Space Agency.
Simon Edwards – Director
Simon is a creative who likes to challenge existing paradigms and norms and sees problems that most would define as impossible as challenges to relish. He designs and creates truly immersive team experiences and games using a wide range of experience from the escape room & video game industries, large interactive and immersive art and events for Burning Man events, IT technology and systems.
Some of his most recent work has been in designing immersive treasure hunts, such as Midnight Madness in both London & New York and several for Gotham Immersive Laboratories.
With Rob, he has co-created the industry-disrupting Quest for Collective Intelligence (QCI) at Living Systems.
Chris Brickel – Associate
A wannabe explorer from a young age, Chris has spent most of his career working in Outdoor Education. After 8 years as Head of Outdoor learning at the Perse School in Cambridge, he founded “The Exploration Society” which provided camps, international expeditions and adventures to companies, families and a large number of top independent schools. Latterly he has focused more on immersive corporate team building events and acts as Head of Game Design at Midnight Madness.
Mathilde Heu – Artist / Illustrator
Mathilde is an artist, illustrator and set designer who’s got a knack for illustrating immersive experiences, puzzles, escape games and treasure hunts. She loves the challenge of fleshing out difficult puzzle mechanisms and turning them into complex and beautiful artworks. She has worked with Midnight Madness, Gotham Immersive Laboratories, Sharky and George, the World Wide Fund for nature and the Commonwealth Secretariat.